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You can break line-of-sight, but it takes a lot of movement in order to do so, and as you’re usually being bombarded with a hail of bullets, you tend to find yourself looking at the greyed-out death screen rather than taking a breather and working out your next course of action. The aforementioned grappling hook is a means for escape, or creating space while in combat, but once you’re spotted the enemy unfairly has vantage on you – often from no matter where they are. Your evade button (read: rolling out of the way) is also the same button for going into sticky cover, which obviously creates some pretty hair-tearing issues while you’re in the thick of it. Enemies sponge bullets, barely reacting while Nate is usually dead within two or three hits, max. And like the previous games, the largest weakness in Uncharted 4: A Thief’s End is the action and gunplay. The Uncharted games have always been like this. Now, this is not to be construed as an entirely bad thing. It’s an almost passive adventure story where Naughty Dog become a little more than self-indulgent, just like old George. If this were an open-world game, with this level of visual fidelity, it would be hailed as a masterpiece. It cleverly masks the on-rails experience with large, seemingly open vistas and playspaces, but you rarely take a course the developer doesn’t want you to take. It’s not an evolutionary tale told in the best of interactive forms, but it takes calculated risks and assumes anyone playing this has been chartered with Uncharted from the beginning. If heavy-handed story is your videogaming bag, then this is right up there. Fortunately, what does save the product is its gorgeous visuals and stellar performances from the likes of Nolan North and Troy Baker, as well as the rest of the cast.
The Uncharted mafia is going to lynch me for the above, but it’s true.
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This might actually be the most on-rails experience in the series thus far. And the big new addition of a grappling hook is a missed opportunity that stands as a metaphor for how the whole game treats you, in that you can only ever use it when it’s required, as dictated by Naughty Dog. And the gameplay loop surrounding this is climb, hide, shoot, escape with – barely – minor shifts in approach. You spend most of the first act escaping: from an orphanage, from jail, from your job, from your wife and the seemingly mundane life you’ve both created for yourselves. It’s gorgeous to behold, and boldly chooses narrative over call-to-action in the early stages – a factor that never really lets up for a while. Uncharted: A Thief’s End The Never Ending Escape is, in all honesty, an initial grind. Time, when obsession is involved, is your friend, and in the case of Uncharted 4: A Thief’s End, it’s why I’ve waited until now to publish my review, in hopes those rose-tinted glasses have been removed and the game can be championed for what it actually is, and what it certainly isn’t (read: the second coming of Christ, for one).
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When the rose-tinted glasses were removed he saw the movie for what it was – a slightly better experience than The Phantom Menace, broken in more ways than one, and utterly self-indulgent on George Lucas’ part.
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Photo Mode – Freeze gameplay at any time and take control of the camera to capture your most memorable moments from the trilogy to share with friends directly from your PS4 system. New Trophies – Brand-new trophies created exclusively for UNCHARTED’s debut on the PS4 system.
Uncharted 4: A Thief’s End is set to release on March 18, 2016.
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You will also need PlayStation Plus membership with the same. Those who own this edition will get a chance to test Uncharted 4: A Thief’s End multiplayer beta. They are Drake’s Fortune, Among Thieves and Drake’s Deception. Uncharted: The Nathan Drake Collection is exclusive for PS4 only.